![]() ![]() The object physics are well engineered and the explosive events have a pleasing cinematic feel to them. The lighting is fantastic and there is a pleasing level of detail in the racing world which increases the immersion while hurtling around at 200mph. Split/Second's graphics stay true to the Hollywood blockbuster formula, with hyper-real cityscapes under glossily dramatic skies. This means that even well-worn tracks always feel fresh and interesting. Likewise, maximum-strength power plays can completely change the course direction or trigger cataclysmic events, such as a cruise liner crunching through the road. As different players trigger events, the collective debris litters the circuit and creates new obstacles. On its own, the game's solid yet not spectacular racing experience is fairly run-of-the-mill, but the destruction adds an element of unpredictability and surprise. Such dynamism in its racing environments is definitely the most interesting aspect about Split/Second. Equally, the power plays can backfire and take out the player instead. Each event must be carefully timed to lampoon rival competitors without giving them chance to react. The power plays are instantly gratifying, but they also usher in other nuances to the gameplay. Spectacularly taking out rival drivers brings a slow-mo cinematic for shameless glorification in the destruction of others. The player is then able to either press the A button to activate the bonus, or hang fire until the meter fills up entirely to access a much larger event. After getting close to rival drivers, a button prompt appears above them to show a power play is available. ![]() The meter is filled up by drifting around corners, performing stunts or slipstreaming. Each track has a range of staged events, such as road-blocking explosions or temporary shortcuts, which are opened up with the 'power play' meter. The biggest feature, though, about Split/Second is its destruction gameplay. There is also a strong skill curve in drifting around corners, which is triggered by tapping the brake and then weighting the vehicle into the apex to achieve a smooth arc around the bend. The vehicles handle well, with a good variation between the nippier supercars and the heavier trucks. The game has 30 available vehicles, including supercars, trucks and muscle cars, which are all based on popular models but not directly licensed. There is a loose story guiding players through the episodes, with regular US TV-style updates reporting on what is coming next. Air Revenge features an attack chopper firing rockets at the road that the player must avoid for as long as possible, and Elimination races involve the car in last place being automatically destroyed when a timer expires until there is just one driver remaining. Alongside standard races, each episode features a range of challenges, such as the Terminator 2-inspired Survival, in which drivers attempt to pass barrel-dropping trucks around a looped circuit in a storm drain. Players must compete in the events to earn credits for gaining new vehicles and unlocking the Elite races, which must be beaten before proceeding to the next stage. Split/Second's main campaign features 12 episodes, each with four different individual races. However, Split/Second is still a genuinely fun and hugely addictive new racing franchise. The game's relentless focus on action can be rather bewildering at times and it lacks much depth beyond the core destructive gameplay. Much like a hyperactive Gran Turismo, races in the city involve buildings exploding, bridges collapsing and aeroplanes crashing into the road as the drivers compete for victory. ![]() Set in a fictional city rigged for destruction as part of a reality TV series, the game mixes Tokyo drift-style racing with triggered destructive environments. Developed by the Disney-owned Black Rock Studios in Brighton, Split/Second: Velocity is all about bringing a sense of "Hollywood action" to the racing genre. ![]()
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